Tag Archive for Learning Design

How “Fly Swatter Phonics” Can Help Solve Your Next Training Challenge! Part Two.

Last week, we started exploring the connection between having fun and actually learning…something my 4-year old grandson does by “swatting flies” as he’s learning to read. A key takeaway from that discussion was to keep your training content relevant and manageable. Otherwise, there’s a good chance the “fun-o-meter” will register pretty low. This week, we’re…

Gamification – It’s More Than Keeping Score.

As our previous posts have alluded to, gamification is the current hot topic in training.  And there is real power in well-designed, effective gamification in other aspects of life, as David Hutchens mentioned last week. Many people are now discovering the power of gamification combined with social networking to make positive changes to their weight…

Recorded Gamification Webinar Now Available.

  If you missed this interesting and informative webinar hosted by my friend and business partner, Brian Knudson you can watch it now. Brian is the Founder of NogginLabs and knows a thing or two about achieving learning transfer through gamification – and has 7 Brandon Hall gaming awards to prove it. Contrary to popular…

Going Mobile: Learning’s New Holy Grail?

In a short time, our world has changed. We now have the ability to create interactive elearning content and publish it on mobile devices, including iPhones, using HTML5.  Within a few months I am absolutely confident that Blueline’s designers will be able to distribute our award-winning computer based elearning and esimulations via every mobile device…

Data You Can Touch

How Blueline is using new “digital textbook” technology to engage learners and increase retention. Whenever we build custom learning solutions for our client partners, most of them request some kind of pre-work or pre-read document. This usually leads to a conversation during the design process that goes like this: “We need to create an exercise…

Mobile is a Different Medium

A number of tech writers have said that with its introduction of the iPhone, Apple didn’t create a smartphone but a pocket computer that can operate as a phone. Given everything that people do with their smartphones now I think they are right. The function I use the least on my iPhone is making phone…

Author Moves us Closer to the Promise of the iPad

When the iPad was introduced three years ago many in the community wrote about its potential use in corporate training, including me. Since then, many organizations have begun to take advantage of the iPad’s portability, constant connection through WiFi or cellular networks and engaging interactivity to create custom training solutions for their workforce. Unfortunately, the…

Brain Research on Intelligence and Working Memory: IQ is fixed by the age of 15 — Myth:

Researchers often break total intelligence into two categories. The first they call Fluid Intelligence or IQ, which is your raw ability to perceive relationships, reason and solve problems independent of any specific experience or education. The second is the sum total of everything you have experienced and learned. This is often called Crystallized Intelligence. It…

Motivation Theory: Offering cash payments for good test scores improves learning outcomes – Myth!

Offering cash payments or gift certificates for good grades actually decreases learning outcomes in the long run, and often encourages cheating. This is especially true for courses in technical subjects or mathematics. A few research studies have shown that cash payments produce a limited improvement in behaviors that are easy for the student – like…