eSimulations

Perfecting the use of “Gamification” Techniques to Increase Learner Engagement

Recently, we had to hold multiple sessions because demand for our webinar about Gamification was so overwhelming.  So what’s all of the excitement about? The “gamification” of training designs isn’t new, it’s just newly popular and in more demand thanks to the highly publicized success of platforms like Facebook, Foursquare and Gowalla. Let’s start with…

Is the notion of an artificially intelligent simulation dead?

(Or: Why you can be confident our simulations will never rise up to extinguish all of humanity.) PART I “Artificial intelligence” is just one of those terms. It grabs the imagination, doesn’t it? What does it make you think of? Maybe it evokes images of sci-fi adventures like TRON in which an altruistic prodigy programs…

Now You CAN Have It Both Ways!

Back in 2010, David Milliken and I engaged in a spirited debate here in this blog. We explored whether skill practice through eSimulations was as effective as live role-play in a classroom. As a quick recap, I argued that there are important aspects of live role-play that could not be replicated in an eSimulation. These…

Blueline Applies its “Secret Sauce” to Booz Allen Hamilton’s Award Winning Onboarding Program

If you recall in a previous post we shared the “secret sauce” that distinguishes the onboarding experiences Blueline creates for its clients.  Now let’s look at how the four elements we identified amount to a “quadfecta” and form an award-winning onboarding program for Booz Allen Hamilton. 1. Context – Blueline created two immersive classroom-based experiences…

The Crashing of the Wave

In May of 2009, Google announced their “next big thing” Google Wave. It was touted as the next generation replacement for email. As it became available outside of Google offices and moved into the public realm, there was much speculation as to just what Wave was and how people would use it. Sadly, on August…

How to Maximize the Effectiveness of Live Role-Play

Live role-plays are not inherently better than eSimulations, there are some conditions that must exist to make this type of practice effective: First, the role-play should be well constructed to reflect real-life situations that the learner is likely to face, but not be so complicated that individual aspects of a skill cannot be isolated for…

Point/Counter Point: Live Role-Play vs. eSimulations

Point: Robert Coates The latest “craze” with social and mobile learning will not replace classroom training any more than books replaced lectures, television replaced radio, or video tapes and DVDs replaced movie theaters. Each new innovation in technology provides additional ways of communicating, but doesn’t totally supplant the old ones. My position is that, as…

What can we learn from the world’s best business schools?

What’s the one thing that everyone with an MBA shares? — One or more experiences with team-based simulations. They are perfect for the B-School environment: They facilitate team-building, They provide a quick and effective means to assess the strengths and weaknesses of other students, They are fun and engaging, They are an outlet for extremely…