Classroom Simulations

The Talent Management Specialists at Blueline Simulations Sweep the Brandon Hall Awards

November 17, 2011
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The Talent Management Specialists at Blueline Simulations Sweep the Brandon Hall Awards

The Talent Management Specialists at Blueline Simulations sweep the Brandon Hall Awards Yesterday I enjoyed a little taste of what James Cameron must have felt the night that Titanic swept the Oscars.  Ok, so this may sound overly dramatic, if you will forgive the pun. Billy Crystal wasn’t hosting, and there was no red...

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Did You See Our Work in T&D Magazine?

October 20, 2011
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Did You See Our Work in T&D Magazine?

Forgive us if we come across like proud parents passing around pictures of our kids. But the onboarding program we developed for Booz Allen is getting a lot of attention and…. Well, gosh, you can’t blame us for wanting to share the good news with friends like you. Specifically, Blueline Simulations has received the...

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Taken from The Words of That Great Orator Paul Harvey: And Now, The Rest of The Story.

October 13, 2011
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We’ve shared with you in recent posts about our overall work with onboarding and specifically our onboarding work with our client partners at Booz Allen Hamilton. In this post we want to disclose the results of our combined efforts there and the tools that we are utilizing in our current and future work in...

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Blueline Applies its “Secret Sauce” to Booz Allen Hamilton’s Award Winning Onboarding Program

September 15, 2011
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If you recall in a previous post we shared the “secret sauce” that distinguishes the onboarding experiences Blueline creates for its clients.  Now let’s look at how the four elements we identified amount to a “quadfecta” and form an award-winning onboarding program for Booz Allen Hamilton. 1. Context – Blueline created two immersive classroom-based...

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Organizational Practitioners are Recognizing the Power of Story

November 18, 2010
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Organizational Practitioners are Recognizing the Power of Story

If you haven’t been following the fast-emerging discourse around “organizational storytelling,” allow me to help you get caught up. Here’s the idea: More and more organizational practitioners are recognizing the power of story to create culture; speed learning and change; archive knowledge; establish brand; and build shared meaning. (Gosh, there’s so much more to...

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How to Maximize the Effectiveness of Live Role-Play

October 8, 2010
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Live role-plays are not inherently better than eSimulations, there are some conditions that must exist to make this type of practice effective: First, the role-play should be well constructed to reflect real-life situations that the learner is likely to face, but not be so complicated that individual aspects of a skill cannot be isolated...

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Point/Counter Point: Live Role-Play vs. eSimulations

September 29, 2010
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Point: Robert Coates The latest “craze” with social and mobile learning will not replace classroom training any more than books replaced lectures, television replaced radio, or video tapes and DVDs replaced movie theaters. Each new innovation in technology provides additional ways of communicating, but doesn’t totally supplant the old ones. My position is that,...

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What can we learn from the world’s best business schools?

September 21, 2010
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What’s the one thing that everyone with an MBA shares? — One or more experiences with team-based simulations. They are perfect for the B-School environment: They facilitate team-building, They provide a quick and effective means to assess the strengths and weaknesses of other students, They are fun and engaging, They are an outlet for...

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Deconstructing the Classroom Simulation

June 3, 2010
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A True Confession The other day I was sitting in a meeting listening to a presentation. Here are the things I confess to having done during that time (I had my laptop open under the auspices of note-taking): Googled something the meeting leader said to better understand it Emailed my son some help with...

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What’s Your Goal?

March 25, 2010
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What should be a training designer’s goal? The answer would seem obvious: design a training solution.  While that may be the product the designer produces, it should not be the goal. Recently I’ve been reading Art of Game Design: A Book of Lenses by Jesse Schell. While at Blueline we often find a serious...

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